AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in Saudi Arabia: Q2 2022 Performance
In Q2 2022, Tycoon games such as Hay Day and Township showed varied performance in Saudi Arabia, with fluctuations in weekly revenue, downloads, and active users.
In Q2 2022, the performance of Tycoon games on the Android platform in Saudi Arabia showcased a range of trends in weekly revenue, downloads, and active users. Here’s a closer look at the top 5 applications in this category.
Hay Day from Supercell saw a fluctuating trend in weekly revenue, starting at approximately $13.4K in early April and experiencing a decline to around $5.9K by mid-May. Revenue picked up slightly towards the end of the quarter, reaching about $7.3K in the last week of June. Weekly downloads for the game also varied, peaking at 11.9K in mid-April before dropping to around 5.7K in early June. The weekly active users hovered around 300K, with a slight dip to 287K in early May.
Township by Playrix showed a steady increase in weekly revenue, peaking at $12K in late April and concluding the quarter with around $11.8K in the final week of June. Weekly downloads saw a significant rise in early April, reaching 13.8K before tapering off to approximately 6.1K by the end of the quarter. The game maintained an average of 90K weekly active users, with a peak of 101K in mid-April.
Family Farm Seaside from Century Games PTE. LTD. had a steady weekly revenue with a peak of about $2.7K in late April. Weekly downloads remained relatively stable around the 1K mark throughout the quarter. The game’s weekly active users count was fairly consistent, averaging around 23K, with minor fluctuations.
Trading Legend by 37GAMES Interactive Entertainment experienced a peak in weekly revenue at approximately $2.2K in late May, followed by a decline to around $500 by the end of June. The game’s weekly downloads saw a significant drop from around 4.7K in late March to zero in mid-June. Weekly active users also decreased from 4.7K to approximately 1.4K over the quarter.
City of Desire by Neorigin Games Publishing had a more modest performance, with weekly revenue peaking at $1.6K in mid-April and then gradually declining to around $660 by the end of June. The game did not record any downloads during the quarter. Weekly active users started at 1.1K in late March and decreased steadily to 265 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower’s platform.